New armor, new ore, and a big step toward clearer PvP vs PvE identity. ▲
A brand-new PvP armor set starts at Level 87 and scales up to Level 97 (+10).
Craft it at the Shady Dealer, who now offers PvP-focused gear... at a price.
(Crafting this gear has a 50% chance to succeed.)
Requires the new Ancient Armor Component, dropped by all bosses starting in Forgotten Dunes.


New ore: Black War Core.
Can be mined in Fireland and Forgotten Dunes.
Drops War Cores, required to upgrade the new PvP equipment.
War Cores are required from +7 onward.
For veterans: this system works similar to Flamebreaks.
High-level miners will profit - shops will want these materials. [MONEY]


We pushed existing gear toward PvE and let the new set define PvP.
Boots (PvE Buff)
Previously: +5% Magic Resistance (+10), +7.5% at Hellforged +10.
Now: +5% Bonus Monster Damage (+10) and +10% Bonus Monster Damage at Hellforged +10.
Helmet (Hellforged)
Now grants up to +10% Evasion and +10% Skill Speed.
Level 72 Necklace
Now grants +10% Bonus Monster Damage and +10% EXP.
With Soul Quartz Empowerment: +11% Monster Damage and +11% EXP.
Crit & Penetration necklaces are now clearly PvP-focused.
[GEM] Upcoming: a PvP Jewelry Set (Bracelet + Necklace). No new rings yet - current ones are performing well.
A PvP-focused pet is arriving very soon. Stay tuned.
The new PvP set will receive a special full-set bonus in a future patch.
Extra bonuses when wearing the full armor set.
We will monitor mixing and may shift more power into the set bonus if needed.
Caratas City has been reworked.
Some plant bushes are currently too robust and block movement - this will be fixed.
A few doors may still be unlocked... citizens will fix that soon.
Maybe one secret door should stay?

Feedback welcome!
A new area is live - not quite a dungeon, not quite a map:
No rifts.
Comparable to the old desert pyramids.
Designed primarily for high EXP farming.


Warning: later rooms are extremely dangerous. Recommended: group of 2 and tank builds.
Class balance note:
Mages benefit strongly from kiting here.
Each class has clear advantages - we will monitor balance closely.
Later stages grant more EXP than Forgotten Dunes.
Bosses in the new area
A Tree Boss.
A Stone Boss (very... Stein-reich ).
A boss room exists but is currently closed - it will open in a future patch.
Due to monster replacements in a previous patch, some EXP hotspots in Forgotten Dunes were too strong.
These have been slightly reduced to intended values.
Slightly increased skill area size.
Helps better match other wizard variant.
New NavMesh system for smoother movement and pathing.
Damage number display reduced: less clutter, smaller and clearer.
New small visual effect when you receive critical damage - see if you notice it!
Christmas decorations removed (no more city trees).
Attempted fix for the jumping moon when using Day/Night Cycle - please report if issues remain.
Thanks for playing and testing with us. ♥ As always - feedback is highly appreciated!